Jay
I'm lazy, let's face it
That's... pretty contradictory or whatever it's called. I'd prefer not setting a time limit gives no time limit. (Also, it may be worth making the console command act as a "cheat", as in "modify the game" so emblems/unlockables and such can't be gotten. Edit: If that's possible with Lua, that is.)
If you set the level header option to 0 or -1, there won't be a time limit. However, any value above 0 is accepted, and overrides the default. As for the console command, I thought of that, but I actually have no clue if Lua can make console commands "cheats" or not.
Speaking of the console, would it be possible to have an "always-run" console variable? Wouldn't act as a cheat. I'd just prefer not holding B to run, up-arrow to move forwards, and pressing Z to jump. It hurts a bit to do so. And my computer can't handle Z (jump), X (spin) and up-arrow (forward) at the same time, so... eh. If I were to use a controller, I'd also prefer not holding left D-Pad button to run while also using the left stick to move. (I have Custom 1 bound to left D-Pad key on DualShock 3's/4's.) I wouldn't like to have to change my key mappings just for a mod. Of course, this suggestion can be ignored, it's nothing major.
This isn't a minor suggestion at all (in fact it's very important). I want my mod to be easily playable, and if it's hard for people to play it, then something needs to be done. I never really took into account how hard it'd be to play it at first, because I had a five-button mouse and Custom 1 was mapped to one one of my thumb buttons (easily accessible and didn't get in the way of anything). This was kind of a bad way to make it, because not everyone has access to that, and so I tried to think of alternative methods. Thing is, while I don't want to just outright remove it, I just can't really seem to figure out what to do with it.
So please, everyone, while I'm getting the next version ready, play it and give feedback (download link to v4 here). The next version will feature spin as an alternative control method.
Last edited: