Stop being stupid. Its been said countless times that its real.It sounds TOO good to be true. Hopefully its real.
On this forum? You're talking to the wind, friend.Stop being stupid.
I'll say, the LUA scripting one may seem like a minor update as well.
Why should it not be? If it's possible to record replays, it should also be possible to display them as ghosts.I don't really believe the Ghosts in the time attack thing....I don't think that's possible.
But LUA Scripting is good. It will make editing MUCH Easier.
Actually, it won't. You need coding knowledge to use it.
And I gotta say, I'm surprised at how there are still no clear answers regarding these pics. Some people say they're fake, others say it's true, the devs are laughing out loud, and everyone is confusing and confused.
Personally, only the extra emblems seem like an obvious joke.
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But extra emblems? I'm not buying it for one reason: GHZ1 can hardly hide 3 emblems due to its tiny size - imagine trying to hide 8 emblems. ...I'd still like to see extra emblems for the other stages, though, I guess.
Obviously, 2.1 will not use the current setup. I'm sure the problem can be worked around by having the ghost player and the real player interact on different "maps", so to speak, i.e. having the game calculate the enemy (and all other objects that interact with the player) behavior twice: once for the ghost player and once for the real player. That way, what the real player does is completely independent of what the ghost player does.Uh... actually SpiritCrusher...
Replays right now are recorded input data. We only see the replays re-enact what the player did. But having them play WITH the player in real-time is impossible with the current setup.
There are. All pictures are genuine. It has been stated numerous times in this thread.And I gotta say, I'm surprised at how there are still no clear answers regarding these pics.
Not all emblems are hidden on the map. One of them has confirmed to be for time attack, and it can be assumed that there's one for score attack and one for ring attack as well. That leaves five emblems to be hidden in the map (possibly less if there are other extra emblems). This is definitely possible even in GFZ1. It's the first level, so it makes sense to have a few emblems that are relatively easy to find so that the player actually notices that these things exist.But extra emblems? I'm not buying it for one reason: GHZ1 can hardly hide 3 emblems due to its tiny size - imagine trying to hide 8 emblems. ...I'd still like to see extra emblems for the other stages, though, I guess.
Of course, for those who can code it makes things a lot easier. But most people here can't code, so editing won't be easier for those people.Arguably it will, as things that require lots of loopholes or hackery to work currently - or require modification of the source - will suddenly be significantly easier to accomplish.
This is how it works. It now records both the player input as well as position.Or maybe the game just records position data for the ghosts or does something entirely else.
This is also 100% true. While we may change things before release, currently there are five hidden emblems in each stage, and one emblem each for a high score, high rings, and fast time. The "hidden" emblems are not very well hidden in GFZ1 for the most part, for exactly the reason SpiritCrusher stated.Not all emblems are hidden on the map. One of them has confirmed to be for time attack, and it can be assumed that there's one for score attack and one for ring attack as well. That leaves five emblems to be hidden in the map (possibly less if there are other extra emblems). This is definitely possible even in GFZ1. It's the first level, so it makes sense to have a few emblems that are relatively easy to find so that the player actually notices that these things exist.
Nobody ever said that the current emblems would stay in the same place.Since Monster stated that the emblems aren't character specific anymore, does that mean all character will have access to the emblems? One example is the Tails emblem in Green Flower Zone Act 1. I'm guessing that some emblems are just impossible to collect without using a certain character?
For 2.1 I think they should also add 3D flowers and other 3D things such as springs although SRB2 is suppose to be a 3D game, there is still ALLOT of things in it that aren't 3D.
For 2.1 I think they should also add 3D flowers and other 3D things such as springs although SRB2 is suppose to be a 3D game, there is still ALLOT of things in it that aren't 3D.