| Frequently
Asked Questions:
Forum Questions:
- Where could I host my WAD files?
- How do I post an image onto the forums?
- Can I be a beta tester or forum administrator?
General SRB2 Questions:
- How do I get addons to work?
- How do I use the console?
- How do you join a netgame?
- Why can't I see anyone online in SRB2?
- How do you host your own netgame?
- Where can you set up your own netgame?
- Why is my antivirus program saying there's a virus in my SRB2
exe?
- Where can I find more information about SRB2?
SRB2 Editing Questions:
- How do I make my own WAD files?
- How can I get SRB2 Doom Builder to make maps for SRB2 2.0?
- I have problems with XWE...
- How do I convert my 1.09.4 levels to 2.0?
- What sort of things are different from 1.09.4 maps and 2.0 maps?
- Where can I get the SRB2 source code?
Forum Questions:
1. Where could I host my WAD files?
For most WAD files, the releases section of the forum can store the file as an
attachment. Create a topic in Submissions to attempt to get the file hosted there.
For files that are too large to be an attachment or aren't ready for releases,
there are a couple places that you can host the WAD file for free. SRB2FFH is a hosting site just made
for hosting SRB2 WADs, but there are plenty of other free file hosting sites that
can store the file.
2. How do I post an image onto the forums?
You first need to host your image on a image hosting site. TinyPic is a great place to put a quick image. Just
copy and paste the "IMG Code for Forums & Message Boards" when you are done
uploading. For WAD submissions, instead try to use the attachment system so the
link won't die later on.
3.Can I be a beta tester or forum administrator?
If you have to ask, the answer is no.
General SRB2 Questions:
1. How do I get addons to work?
There are two easy ways to do this.
a. Use the console and type "addfile filename.wad".
b. Use a command prompt and type the parameter " -file filename.wad"
Generally, it’s easiest to use the launcher or the console, but use whatever
method is the easiest for you.
2. How do I use the console?
You can pull down the console by pressing the key in the top left of your keyboard
(`). As for the individual commands, you can type HELP to see a list, or view the
listing on the Wiki.
3. How do you join a netgame?
There are four methods to join a netgame:
a. Go to Multiplayer, and click on the "Join Game (Search)" option, set to
"Internet". Any games hosted on the master server will be shown on a list. Select
the one you want to join and hit enter, and it will attempt to join.
b. Go to Multiplayer, and click on the "Join Game (Specify IP)" option. Type in the
IP address of the player you want to join. To find out the IP address, go to the
master server website, or type "LISTSERV" into the SRB2 console. You can also get
it from the person hosting, if they know it.
c. You can type "CONNECT " into the console. You get the IP address in the same
way.
d. You can also find games hosted on a master server using Oogaland's Master server
launcher.
4. Why can't I see anyone online in SRB2?
The first thing you will need to check is your version number. Use the console and
type VERSION. If your version number is 2.0.4, then congratulations, you are
completely updated. If you have 2.0.1, 2.0.2, or 2.0.3 then download the 2.0.4
patch found on the download section of SRB2.org.
If you have an even older version like 1.09.4, then go to srb2.org and download
SRB2 v2.0.1 from the download section. When it is done extracting the files, you
can either use the srb2 updater, or the 2.0.4 patch.
The second thing you need to do enter the following line into the console:
masterserver ms.srb2.org:28900
You then should be able to connect to the master server with no problems.
5. How do you host your own netgame?
To host a netgame, go to Multiplayer, and click on "Host Server". To host a public
netgame on the master server, turn "Advertise on Internet" on. Set a server name,
gametype, and select a stage to start on, and click "Start".
If you have a router and nobody can join your game, it's likely you need to
forward ports on your router. SRB2 requires port number 5029 (UDP) to be open for
your game to show up in SRB2 and the MS Launcher. In order to fix this you will
need to set your router to use a static IP address, and then you need to forward
the ports to the computer you are hosting from. These resources can help you in
this process:
If you have a firewall and nobody can join your game, you'll likely need to
whitelist SRB2 so it can access the internet.
6. Where can you set up your own netgame?
There are several ways to set up netgames.
a. Join or host a game on the master server.
b. Join the #srb2fun IRC channel.
c. Set up a game with your friends.
7. Why is my antivirus program saying there's a virus in my
SRB2 exe?
Some antivirus and antispyware checkers (Pest Patrol is a good example) see a
program that uses encryption of any type and get paranoid when they can't tell what
exactly is encrypted (if anything), and will treat it like a trojan, regardless of
whether it is or not. SRB2 is not. So tell your virus checker to ignore any SRB2
files in the future and you won't have any more problems.
Also, you may have heard rumors of a "supervirus" in SRB2. This is a hoax; for
one, you can only encounter the "supervirus" in the modified EXE SRB2JTE, and for
another, it doesn't actually do anything.
8. Where can I find more information about SRB2?
The SRB2 Wiki is a great resource for finding anything related to SRB2, including
level information, tutorials, and so on.
SRB2 Editing Questions:
1. How do I make my own WAD files?
The SRB2 Wiki has plenty of
information on how to get started with editing SRB2. The SRB2 Doom Builder
tutorial will help you get started on making levels. The
will help you get started on Characters.
2. How can I get SRB2 Doom Builder to make maps for SRB2
2.0?
The first
chapter of the SRB2 Doom Builder tutorial has the configuration files.
3. I have problems with XWE...
With any problem with XWE, you should first make sure you have the version that
supports SRB2 specific things. Download it here. For other common problems, try
the following:
a. Why can't I use lowercase lumps?
b. Why
can't I use XWE with Windows Vista or Windows 7?
c. I am making a character WAD and see "R_InstallSpriteLump: Bad frame characters
in lump EMERA0". What do I do?
First, make sure your lumps are arranged correctly. Icons come first, then
OBJCTCFG, then S_SKIN, then your sprites. The S_SKIN lump MUST be the lump right
before your character sprites. Second, make sure there are no blank values and
typos in your S_SKIN and OBJCTCFG lumps.
4. How do I convert my 1.09.4 levels to 2.0?
SRB2 2.0 comes with a converter which will convert your maps for you. There are
certain things that it will not convert, like SOCs and level headers, so you may
need to double check your level to see what you need to fix. The converter supplied
with SRB2 runs in the DOS command prompt. For information on how to run command
prompt, look here. Once you have the command
prompt running, you are going to need to change to the folder where SRB2 is kept.
For example If your folder is C:\Games\SRB2 then you should write "CD
c:\Games\SRB2" without the quotes. Once you done that, you can find help on the
level converter by simply typing "lvlconv" without the quotes.
5. What sort of things are different from 1.09.4 maps and
2.0 maps?
Star posts are set up completely different from the 1.09.4 version. Instead of
using flags to determine what order they go in, it is determined by Angle. This
allows Star Posts to use the object flip flag, and one can place more of them. The
way they are set up is like this:
Multiple angles of 360 determine the order of the Star Posts. The first Star Post
would be between 0 and 359, the second Star Post would be between 360 to 719 and so
on.
When you place a thing spike, it does not hurt the player when you touch it.
This was done because the thing to thing collision was buggy. For the thing spike
to hurt you, you need to put an invisible, tangible FOF with spike damage on the
area where the thing spikes are placed.
6. Where can I get the SRB2 source code?
The source code is located in a self-extracting RAR called SRB2Src.exe, which is
included with SRB2 and placed in your SRB2 directory. |