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sonic if he was awesome_20240821135204.png

S3 Sonic has made his way to Sonic Robo Blast 2 to help Sonic and co. to defeat Eggman once more.

DISCLAIMER: Use the command "s3_menu" to easily modify the mod's options instead of manually typing out the other commands.

srb20021.gif


Insta-Shield:
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The Insta-Shield tags along S3 Sonic as pressing jump mid-air will protect you from hazards and attacks briefly, as long as you don't have a shield on. Otherwise, he'd activate the shield's respective ability with the jump button, unlike other characters.

Spindash:
srb20686.gif

Like in the Genesis games, pressing spin will not make Sonic automatically start a spindash. Instead, he will start crouching which in turn would require you to press jump to initialize it, continually mashing it will result in a stronger spindash.

Physics: Being from another game, S3 Sonic's physics are a tad different. You will have at times readjust your movement to accommodate his heavier gravity. He has more air control, accelerates slower, and has a higher jump.

Interactions: S3 Sonic can interact with various things, most notably Arid Canyon's gimmicks. Pressing spin on a minecart will make it accelerate much faster, and pressing movement keys on a rope pulley will speed or slow down S3 Sonic correspondingly.

Camera: Looking up with Custom 1 or crouching with spin after a while will prompt the camera to either zoom out or aim depending on your settings.

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It's important to keep in mind that when Battle Mod is enabled, S3 Sonic's shield key will be remapped back to spin, so that he can Insta-Shield regardless of having a shield or not.

Boom Kick:
srb20689.gif

Pressing fire on the ground will make you do the Flying Kick move from the rom-hack Sonic Boom, thrusting you forwards at an incredible speed, at the cost of having control.

Super Spin Attack:
srb20693.gif

Pressing fire mid-air will prompt Sonic to do a buffed Insta-Shield attack, which greatly increases the radius of it.

After getting all 7 Chaos Emeralds Getting tokens will let you Get Super Emeralds.
srb20019.gif

Beat the level without taking a hit to get a Super Emerald.
You will lose the Ability to go Super Sonic until you get all 7 Super Emeralds.

Trying to go Super with all 7 Super Emeralds will let you go Hyper Sonic
srb20020.gif

- S3 Sonic can keep rings and shields across different levels.
- S3 Sonic can build up momentum from slopes without having to spin.
- S3 Sonic has the original power-up songs (Invincibility, and Super) from Sonic 3.
- S3 Sonic's transformation button is remapped to jump instead of spin.
- S3 Sonic gets 50 rings from Tokens if you have all Emeralds.

Spriting: SEGA, Blacknide, Starshy
Coding: Blacknide, Seezee, GoldenB4, Spectra
Music: DJ Spindash, Seezee, SEGA
Reusable Scripts: Clairebun, Katsy
Author
Blacknide
Downloads
71,534
Views
93,183
Extension type
pk3
File size
5.5 MB
MD5 Hash
2b3c7456704e66d7480fba25c94c0dce
First release
Last update

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Latest updates

  1. Spindash and tiny changes.

    Spindash has been made more accurate to the original game. (This means its buffed once again.)...
  2. Diagonal Hyper Dash and Gravity Fix

    You can now dash diagonally with Hyper Sonic. Hold Custom 1 while Double Jumping to go up. Hold...
  3. Air Drag and More

    Added air drag accurate to the original game. Reworked air acceleration, it should be better...

Latest reviews

It's Sonic 3 and Knuckles all over again! This is basically Sonic from S3 ported to SRB2 perfectly! This is amazing!
Upvote 0
this is awesome!! it plays very nicely, and the insta-shield helps sooo much with some enemies. i like the custom themes, too. my only complaint is that the spindash is annoying to charge, i wish you could charge it with W and jump, i don't know about controller though, i don't use one heeheehee!! overall, this was really fun playing through the game with this character.
Upvote 0
this mod is awesome dude, it would be cool if you made a knuckles and tails mod that would be epic (
Upvote 1
The spindash feels awkward, and it’s frustrating that Super Emeralds don’t save after returning to the title screen. Having to use a command to get them back after grinding them once just shouldn’t be necessary
Upvote 0
Overall, a decent mod. However, the method of spindashing feels a little awkward and it SUCKS that the Super Emeralds (which can take a LOT of farming, depending on level) don't save upon returning to the title screen, unlike another character mod that uses custom Emeralds (RushChars). Hopefully, the latter can be addressed in a future update (this being a manjor gripe of mine. And ik about the "getallsuperemeralds" command, but if you've already gotten all super emeralds legit once, you should just.... have them and not have to use the command)
Upvote 1
for some reason super emeralds don't save and upon reopening the game they are gone, aside from that the mod is fine
Upvote 0
Is no one going to talk about how amazing the new ccs art is?
Upvote 3
This is an amazing and well made addon for srb2, it feels like i'm playing sonic 3 ! Keep up the great work!
Upvote 0
It was good but for some reason why i host with s3 sonic the hyper flash are kinda resynching
Upvote 0
That kinda good idea and kinda good mod but there one thing I hate when you want do spindash you have to hold shift and press or spam space ngl good mod but please make menu for making free spindash like normal sonic can do it I like that mod thanks
Upvote 0
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